Tag: Scripting Languages
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The Evolution of Scripting and Compiling on Modern OS Ecosystems
As we navigate the current landscape of Operating Systems, a fascinating debate emerges around the integrated programming languages and compilers that come bundled with them. Consider Debian 12, which inherently provides a range of scripting languages out of the box. But what about compilers? Historically, compilers have not been included as part of default installations…
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The Battle of Scripting vs. Compiled Languages in Game Development: A Deep Dive into Lua and Its Contenders
The conversation around the use of Lua, particularly in game development, has never been more vibrant. Developers who have shipped substantial projects, such as a game with over 60,000 lines of Lua code, have galvanized debates on the strengths and weaknesses of scripting languages versus compiled languages. Despite the high level of work involved, shipping…
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Exploring the Merits and Misdemeanors of Lua in Large-Scale Game Development
When embarking on large-scale project development with the Lua programming language, opinions wildly differ, particularly when dealing with upwards of 60,000 lines of code. This sentiment is echoed in the community, with many recognizing Lua for its simplicity, flexibility, and practicality. As one user noted, the volume of code sounded ‘crazy for Lua,’ highlighting just…