Tag: Game Design
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‘Cities: Skylines 2’ Nixes Landlords: What It Says About Game Design and Real-World Housing
The recent decision by the developers of ‘Cities: Skylines 2’ to remove landlords from the game due to escalating rent prices has thrown open a Pandora’s box of discussions both in the gaming community and beyond. The move underscores the intricate dance between supply and demand in virtual environments, and how simulations often inadvertently reflect…
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Revolutionizing Game Narrative with Player-Driven Emergence
In the realm of game design, the buzz around Large Language Models (LLMs) has sparked intriguing conversations about the future of player-driven storytelling. Comments from users highlight the excitement around integrating LLMs with Non-Playable Characters (NPCs) to enhance background narratives and character interactions. The idea of generating traits, backstories, and dynamic narratives through player actions…
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Redefining Browser-Based Gaming: Insights from Equinox.space
Equinox.space sets a new bar for what can be achieved in browser-based gaming. Not constrained by traditional downloads, Equinox.space harnesses the capabilities of WebGL through the Three.js library to deliver a visually stunning, interactive game that runs equally smoothly on both desktop and mobile browsers. It represents a significant step forward in making sophisticated gaming…