Tag: Doom
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The Ingenious Binary Space Partitioning in Doom: Historical Insights and Technical Innovations
The advent of 3D gaming owes a significant debt to various pioneering technologies, and one of the most influential of these is binary space partitioning (BSP), a concept that was masterfully utilized in the landmark video game Doom. Upon its release in 1993 by id Software, Doom set a new benchmark not just for gameplay…
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Unraveling the Mysteries of Non-Euclidean Geometry in Video Games
The realm of video games has long been a playground for pushing the boundaries of traditional concepts, and the exploration of non-Euclidean geometry within these digital worlds is no exception. The recent discussions sparked by a talk on the repercussions of tweaking fundamental constants like pi in games like Doom have shed light on the…
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Exploring Non-Euclidean Spaces in Video Games: From Doom to Antichamber
Les jeux vidéo ont toujours été des terrains fertiles pour l’expérimentation avec des concepts mathématiques et spatiaux innovants. L’un des sujets fascinants abordés récemment est la géométrie non euclidienne, qui remet en question les bases de notre compréhension de l’espace tridimensionnel dans un environnement de jeu. Un exemple intéressant est la discussion sur la façon…
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The Rise and Fall of Amiga: Insights from User Comments
The legacy of the Amiga computer, cherished by many enthusiasts, holds a bittersweet tale of triumph and downfall. User comments reflect on the era when the Amiga reigned supreme in the computing world. While it boasted innovative features like custom chipsets and superior graphics and sound capabilities ahead of its time, the mismanagement by Commodore…